That's the biggest reason we go online, dive into virtual worlds, and look forward to sitting in the "front row." Picture_3 Photo Credit: iStock The Metaverse is a world where people meet each other and express themselves. 1. Internet culture is poisonous: I am just a "user" (User) do you know? The attempt to "synchronize" the real world with the virtual world is not a recent phenomenon.
As early as in early 2007, after the online game Second Life became popular, the Swedish Institute (Swedish Institute), a subsidiary of the Swedish Ministry of Foreign Affairs, announced that it would consider it an "official virtual country" and industry email list established it on top of it. embassy . The British news agency Reuters quickly set up a branch there and began to report on the "news" happening in this virtual world. As soon as the relevant news came out, the level of heated discussion in the technology media in various countries was no less than that of Facebook (Facebook) announced at the end of October this year that the company would be renamed Meta.
But "Second Life" is not the starting point of today's virtual world. The real starting point comes from the MUD1 game that came out in 1978, and the "World Wide Web" (WWW) that was born in 1989. Picture_4 Photo_Credit: Taken from Wiki MUD1 is an early text-based interactive online game. From today's point of view, MUD1 is like a "text adventure game", each level has only a simple text description, and then the player enters the command to enter the level step by step.