In an activity often leads to whether users are willing to continue to take action. Therefore, when designing the product path or activity process, it is necessary to understand the reasons for user participation, and list the necessary links in the user experience. After clarifying all the links in executive list the whole process, start subtracting and delete all irrelevant links until the use process is completed. Simplified to the extreme. For the user, there are 6 factors that affect the difficulty of the task: executive list the time it takes to complete the activity; economic input; physical exertion; brain power consumed; the acceptance of the activity by others; Degree of fit or inconsistency with other routine activities.
Only by controlling these elements well, setting the path to be acceptable to users and willing to participate, can we trigger users to participate executive list automatically, and master the effect methods that can stimulate users to participate in activities, so that users can "act". There are four kinds of effect methods to stimulate users: 1) Scarcity effect The more executive list scarce something is, the more willing people are to buy it. The scarcity effect induces anxiety and loss aversion, leading to easier purchasing decisions.
For example, in promotional activities, a limited method can be adopted, such as "limited to 200 people, first come first served", which can make people executive list more urge to place orders quickly. 2) Environmental effects The mind will make quick judgments in a short period of time according to the environment we are in, but sometimes these judgments are executive list not accurate. 3) Anchoring effect If the price of the product is higher than the reference object, users will feel it is expensive, and if the price is lower than the reference object, the user will feel that it is very cost-effective, which will lead to purchase behavior.